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Posted (edited)

I doubt that for the simple reason that many functions in a mission are scheduled by mission time. If you suddenly advanced game time by an arbitrary amount, you'd first have to define how all those triggers should respond to that. That being said, I'd love it if we could advance the 'nature' clock (time of day) without having to mess with mission time - that would open up a lot of interesting possibilities, cinematic effects being just one 🙂 

Then again, I think that that is what you mean anyway 🙂

 

 

Edited by cfrag
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