Hamster0 Posted February 11, 2022 Share Posted February 11, 2022 Is there a way in mission editor scrips to create a skip time (e.g. +12 hr); this is more for movie than mission purposes. Thanks in advance Link to comment Share on other sites More sharing options...
cfrag Posted February 11, 2022 Share Posted February 11, 2022 (edited) I doubt that for the simple reason that many functions in a mission are scheduled by mission time. If you suddenly advanced game time by an arbitrary amount, you'd first have to define how all those triggers should respond to that. That being said, I'd love it if we could advance the 'nature' clock (time of day) without having to mess with mission time - that would open up a lot of interesting possibilities, cinematic effects being just one Then again, I think that that is what you mean anyway Edited February 11, 2022 by cfrag Link to comment Share on other sites More sharing options...
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