DSplayer Posted March 31, 2022 Posted March 31, 2022 (edited) I really like how RAZBAM was able to model the countermeasure system for the Mirage with the Eclair pod's loadout being selectable through the pylon menu. I think the F-14 can go for a similar approach since, iirc, moving the sliders on the loadout page for the chaff and flare will mess up your CM loadout while you have to edit your ALE-39 loadout through a Ground Crew menu. So I think you can make the LAU-138 AIM-9s their own weapon (similar to the Magics with the DDM and how you don't use the Mission Editor for this option anymore) and make a pylon "9" for the ALE-39 loadouts that we have in the Ground Crew menu already. A helpful quality of life addition that could exist is that the kneeboard also showing the initially loaded countermeasure loadout number (Kneeboard shows you have 0 Chaff from ALE-39 but 40 Chaff from the LAU-138 and 60 flares from the ALE-39). Mockup Screenshots: Base: Spoiler AIM-9s with Pylon Selection Spoiler ALE-39 Loadout Selection Spoiler Kneeboard Spoiler Edited March 31, 2022 by DSplayer 2 1 Discord: @dsplayer Setup: R7 7800X3D, 64GB 6000Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
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