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Posted

hello guys!
Recently I encountered a problem with quest 2 in combination with the DCS simulator.  During the flight and also in the quest 2 menus themselves, the lines and frame seem to move quickly.  During the flight itself there is also a problem of jitter around switches, taxiway and more.  It is important to note that without the use of VR there is no problem, and it only appears when I use VR.  In addition,  a few months ago I had the same problem, and for many attempts it was sorted out.  a month ago the problem came back again, I tried several times to change the anti allising settings in the simulator and also through the video card settings but it did not help.  I tried to raise the resolution of the quest 2  through the quest software  but it also did not help.  I would like to know what the direction of the possible solution is, I spent hours upon hours trying to solve the problem but without success.

my pc :
Intel I7 11’ Gen

Nvidia GTX3060ti

32 Ram

thank

Posted

Are you describing shimmer rather than jitter? Shimmer is an artifact of aliasing, jitter is a function of head tracking.

Also are you using any form of upscaling? Both FSR and NIS introduce low levels of aliasing all over the screen and no amount of antialiasing will rid you of it entirely. To me it looks like micro aliasing (tiny crawling ants) along all edges which I find rather distracting.

To minimise shimmer in DCS I'm afraid there's really only two options, increase resolution (supersampling) or use MSAA (antialiasing), both of which are quite a hefty hit on performance in VR.

Using the openxr runtime improves the image clarity greatly for wmr headsets, I believe there are advantages for the quest2 as well.

Given than your gpu is on the lower end for DCS vr (I'm not much better but I can get reasonable performance out of my 3070) then I would certainly look into openxr if you're not already using it and make sure that you conduct system wide optimisations. DCS vr tuning is not all about brute force but more finesse.

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