Whirley Posted July 26, 2022 Posted July 26, 2022 (edited) The current pitch implementation seems off from what I'd guess the real aircraft has: In the pitch up range (stick aft) after half stick deflection the full range is reached. Comparing the input window (CTRL+Enter) with the input assignment axis visualizations one can see that full pitch up is reached after about -0.5 joystick deflection. See two yellow arrows in the following image The control stick in the cockpit stops at the ejection seat handle. In the pitch down range (stick foward) after full stick deflection only about 0.8 pitch is reached. There is a range of reduced sensitivity around the full pitch down range (stick forward). See the bend before 0.8 is reached. From what I know there is a mechanism in the real plane that reduces pitch sensitivity around the neutral zero position (e.g. for high speed low level precision control). This is currently missing. This is visible in the CTRL+Enter input window and in the external view looking at the stabilator The following figure shows the current state (orange) and what I think the real aircraft would have (green) I've tested it in the cold and in the hot aircraft with Instant Action. There are no custom curves in my input settings. The pitch controls in this aircraft are fairly complex so this could be right after all. But is this really working as intended? The -0.5 joystick deflection thing has been mentioned here aswell Edited July 26, 2022 by Whirley 2
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