[DE] T-Bone Posted July 30, 2022 Posted July 30, 2022 (edited) As soon as the laser is activated during TADS movement, the Gun shakes. After further tests I am not sure if this is a bug or if the calculation of the TSE causes this behavior. GunShaking.zip Edited July 30, 2022 by [Eule-22] T-Bone 1 Main machine: Ryzen 7 5800X3D, 64Gb 3600Mhz, Gainward RTX 5080 Phoenix V1 Second machine: Ryzen 5 5600X, 32Gb 3600Mhz, ASrock 7700 XT Equipment: microHELIS Bell 206 Pedale + Toe-Brakes, microHELIS OH-58D Collective, DIY FFB-Rhino clone, Realteus Forcefeel, TrackIR 5
[DE] T-Bone Posted September 24, 2022 Author Posted September 24, 2022 Tested it again with DCS Open Beta 2.7.18.30348. When moving over a target with an active laser and the distance changes quickly, the weapon twitches left or right. It seems that the TSE is trying to compensate for the new distance and aligns the weapon too quickly. In my opinion this is not a bug, but the behavior of the TSE needs some fine tuning. TSE.Behavior.trk DxDiag.txt Logs.zip 1 Main machine: Ryzen 7 5800X3D, 64Gb 3600Mhz, Gainward RTX 5080 Phoenix V1 Second machine: Ryzen 5 5600X, 32Gb 3600Mhz, ASrock 7700 XT Equipment: microHELIS Bell 206 Pedale + Toe-Brakes, microHELIS OH-58D Collective, DIY FFB-Rhino clone, Realteus Forcefeel, TrackIR 5
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