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Posted

I noticed that when starting a mission, instant action or even a server in multiplayer that starts the aircraft on the air, the aircraft is trimmed up 2 clicks and the flcs maintains 1.3 G. Is there a particular reason why this happens? A bug maybe?

Posted
14 hours ago, Kercheiz said:

This seems unreproducible. Are you sure your don't have a curve or calibration issue?

If possible, please send a .trk showing the issue.

Yes you re right. It seems that my warthog stick has developed some aft feedback. It was dead center before so i didn't use any deadzone. But now it seems i need around 5 on the y axis. The weird thing is that the f16 coped with that and kept 1.0 g so i only noticed it on the mirage. I guess the mirage flcs is more sensitive

Posted (edited)

Recently, we removed a smallhard-coded deadzone in the M2000C controls, as this preventing doing micro corrections if you have a very precise stick. This may explain the change you have seen. Also, we made the auto-trimming more accurate, so a minimal stick input bias is more noticeable.

Just add a small deadzone to the axis settings of the M-2000C, you will find back the old behavior.

I don't know the Warthog, isn't there a calibration software? Calibrating the center carefully is always better than a deadzone, if possible.

Edited by Kercheiz
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Posted
20 hours ago, Kercheiz said:

Recently, we removed a smallhard-coded deadzone in the M2000C controls, as this preventing doing micro corrections if you have a very precise stick. This may explain the change you have seen. Also, we made the auto-trimming more accurate, so a minimal stick input bias is more noticeable.

Just add a small deadzone to the axis settings of the M-2000C, you will find back the old behavior.

I don't know the Warthog, isn't there a calibration software? Calibrating the center carefully is always better than a deadzone, if possible.

 

I believe there is software from TM to calibrate all sort of things on the warthog but it's too complicated for me to bother. I just added a little deadzone on pitch and roll in game and i'm happy with the results. You re right though about the m2000 controls being more precise as the deadzone value i needed to enter in order to eliminate all unwanted feedback was 6. In the f16 for example only a value of 2 was needed. Thanks for your time clarifying all of this

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