TEMPEST.114 Posted October 23, 2022 Posted October 23, 2022 i.e. If you have n number of units in a convoy, because the AI is dumb when you tell them all to push to the next waypoint (after being held) they go in a sort of random order rather than the convoy order. This could be resolved by putting in a 2 sec wait after the first 'AI PUSH TASK' before it executes the next AI PUSH TASK in the Trigger Action List. Thus, a 'WAIT(n seconds)' command in the Trigger Action list would be extremely useful. I understand you *could* do it with a huge number of flags and triggers but that's too much work for such a simple fix.
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