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Posted (edited)
hello, 
I am looking to modify a mod because the flak guns are not able to shoot beyond 1700 ft.. 
The problem is that, no matter how modified, I still can't shoot any further... 
Someone to help me? 
here is the code:
Quote

 

declare_weapon({category = CAT_SHELLS, name = "HE_100", user_name = _("100mm HE"),
    model_name = "pula",
    v0 = 1000.0,
    Dv0 = 0.0085, Da0 = 0.0004,
    Da1 =
    0.0003,
    mass = 13.0,
    round_mass = 13.0,
    payloadEffect = "Fragmentation",
    payloadMaterial = "TNT",
    explosif = 9.9,
    life_time = 100,
    calibre = 100,
    s = 0.0,
    j = 0.0,
    l = 0.0,
    charTime = 0,
    cx = {0.2,0.6,0.7,0.2,1.67},
    k1 = 1.37e-09,
    tracer_off = 100,
    tracer_on = 0,
    smoke_tail_life_time = 0,
    scale_tracer = 0,
    rotation_freq = 0,
    cartouche = 0,
    visual_effect_correction = 2.0,
    aiming_table =
    { precalculateAirDefenceAimingTable
        = vrai,
        precalculateAimingTable = vrai,
        [1] = { init_vel = 1000.0 }
    }
})


GT_t.WS_t.Flak_100mm = {}
GT_t.WS_t.Flak_100mm.omegaY = math.rad(10.6);
GT_t.WS_t.Flak_100mm.omegaZ = math.rad(16.0);
GT_t.WS_t.Flak_100mm.angles = {
                    {math.rad(150), math.rad(-150), math.rad(-10), math.rad(90)},
                    };
GT_t.WS_t.Flak_100mm.reference_angle_Z = math.rad(5)
GT_t.WS_t.Flak_100mm.pidY = {p=300, i = 0.05, d = 10.0, inn = 1000}
GT_t.WS_t.Flak_100mm.pidZ = {p=300, i = 0.05, d = 10.0, inn = 1000}
GT_t.WS_t.Flak_100mm.LN = {}
GT_t.WS_t.Flak_100mm.LN[1] = {}
GT_t.WS_t.Flak_100mm.LN[1].type = 11
GT_t.WS_t.Flak_100mm.LN[1].distanceMin = 10
GT_t.WS_t.Flak_100mm.LN[1].distanceMax = 8000 -- effective shooting
GT_t.WS_t.Flak_100mm.LN[1].max_trg_alt = 10000 -- effective shooting
GT_t.WS_t.Flak_100mm.LN[1].reactionTime = 3
GT_t.WS_t.Flak_100mm.LN[1].beamWidth = math.rad(1);
GT_t.WS_t.Flak_100mm.LN[1].sensor = {}
set_recursive_metatable(GT_t.WS_t.Flak_100mm.LN[1].sensor, GT_t.WSN_t[12])
GT_t.WS_t.Flak_100mm.LN[1].PL = {}
GT_t.WS_t.Flak_100mm.LN[1].PL[1] = {}
GT_t.WS_t.Flak_100mm.LN[1].PL[1].ammo_capacity = 240; -- Currently uses same ammo count as SK_C_38
GT_t.WS_t.Flak_100mm.LN[1].PL[1].shell_name = {"HE_100"};
GT_t.WS_t.Flak_100mm.LN[1].PL[1].shell_display_name = "100mm HE";
GT_t.WS_t.Flak_100mm.LN[1].PL[1].shot_delay = 60/19; -- (19 rounds per minute per barrel - average)
GT_t.WS_t.Flak_100mm.LN[1].PL[1].reload_time = 1000000 ; -- jamais pendant la mission (ship autogun)
GT_t.WS_t.Flak_100mm.LN[1].PL[1].automaticLoader = false;
GT_t.WS_t.Flak_100mm.LN[1].BR = { {pos = {3.478, 0, 0} }, }

 

 

Merci d'avance pour votre aide

Edited by morsaï
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