Fabiano-VIKING Posted November 3, 2022 Posted November 3, 2022 Hi guys! We have a "small amateur squadron" and we have been messing with the CSAR Script making it suitable for our wishes. Including adding sounds, changing some objects, translating messages to our mother tongue and etc. I would like to spawn soldiers in front of the chopper on the FARP or base when the soldiers are rescued. I tried reusing some code parts (functions) that are already in the code and are supposed to spawn things, but I can't get the code to work. I don't have a lot of knowledge about coding, so if any of you script/code masters could help me to make to make this work, it would be very appreciated! I've spent hours trying to make this work but my knowledge is really limited. I would really appreciate if you guys could help me with this code. Thanks a lot.
Dangerzone Posted November 3, 2022 Posted November 3, 2022 5 hours ago, Fabiano-VIKING said: Hi guys! We have a "small amateur squadron" and we have been messing with the CSAR Script making it suitable for our wishes. Including adding sounds, changing some objects, translating messages to our mother tongue and etc. I would like to spawn soldiers in front of the chopper on the FARP or base when the soldiers are rescued. I tried reusing some code parts (functions) that are already in the code and are supposed to spawn things, but I can't get the code to work. I don't have a lot of knowledge about coding, so if any of you script/code masters could help me to make to make this work, it would be very appreciated! I've spent hours trying to make this work but my knowledge is really limited. I would really appreciate if you guys could help me with this code. Thanks a lot. May I suggest posting the snippet of code you're using here. I dare say there's more people that are willing to have a quick look if it's posted. 1
Fabiano-VIKING Posted November 4, 2022 Author Posted November 4, 2022 I've been trying to reuse some code parts that are already in the script, just literally copying and pasting some parts. Not sure what I am doing. Example: In the script there is already this function: function csar.spawnGroup( _coalition, _country, _point, _typeName ) local _id = mist.getNextGroupId() local _groupName = "Piloto abatido #" .. _id local _side = _coalition local _pos = _point local _group = { ["visible"] = false, ["groupId"] = _id, ["hidden"] = false, ["units"] = {}, ["name"] = _groupName, ["task"] = {}, } if _side == 2 then _group.units[1] = csar.createUnit(_pos.x + 50, _pos.z + 50, 120, "Soldier M4 GRG") else _group.units[1] = csar.createUnit(_pos.x + 50, _pos.z + 50, 120, "Infantry AK") end _group.category = Group.Category.GROUND; _group.country = _country; local _spawnedGroup = Group.getByName(mist.dynAdd(_group).name) -- Turn off AI if csar.allowDownedPilotCAcontrol == false then trigger.action.setGroupAIOff(_spawnedGroup) end return _spawnedGroup end So I just tried to paste right below the message that says the pilots were rescued, this: function csar.spawnGroup( _coalition, _country, _point, _typeName ) I don't know if what I am doing makes sense. The thing is that I don't really know how to code. I've been trying to study the basics, but it's still not enough to understand.
Recommended Posts