FusRoPotato Posted December 22, 2022 Posted December 22, 2022 (edited) For example, local pitchCommand = reference to whatever stores JOY_Y or the total sum of all control inputs that affect pitch I'm playing around with exporting a lot of data to try my hand at some Arduino projects. I've been able to figure out how to get everything I need, except this. Axis inputs. I'm having a hard time figuring out via the control lua files how to reference that, especially from what the game accepts as input, not necessarily from a specific device. I want to be able to store a history of where the game thinks the stick was for graphing, but I'm not sure how to reference whatever sets those values from the controller. All I could fine was how to overwrite them: LoSetCommand(2001,0) or iCommandPlanePitch Edited December 22, 2022 by FusRoPotato
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