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Posted (edited)

For example, 

local pitchCommand = reference to whatever stores JOY_Y or the total sum of all control inputs that affect pitch

I'm playing around with exporting a lot of data to try my hand at some Arduino projects. I've been able to figure out how to get everything I need, except this. Axis inputs. I'm having a hard time figuring out via the control lua files how to reference that, especially from what the game accepts as input, not necessarily from a specific device. 

I want to be able to store a history of where the game thinks the stick was for graphing, but I'm not sure how to reference whatever sets those values from the controller. All I could fine was how to overwrite them:

LoSetCommand(2001,0)

or iCommandPlanePitch

 

Edited by FusRoPotato
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