BammBamm Posted January 18, 2023 Posted January 18, 2023 Greetings and Happy New Year, I have been very reluctant to post this query as I am independent and hate people that just jump in and ask without figuring it out for themselves. Usually, the answer is out there, but unfortunately, after searching and testing for 3 days now, I'm reaching out for help. I have the saved games server.lua, views.lua and SnapViews.lua files configured as best I thought per my understanding of the syntax, but I cannot achieve what I'm trying to do. Let's use the F-18, for example. If I set the snap views x_trans property to = -0.01 I can get the zoom back that I want. However, it will not play nice with the camera zoom (RCtrl + Num/ and RCtrl + Num*). The viewAngle = command when set at 180, will provide the view of the HUD I want with the projections scaled down instead of being covered up by the sides. I have a Samsung 49" G9 curved widescreen and the limited zoom vs camera zoom is very limiting, I am so far forward that the left and right verticles of the cockpit cover my view and if I zoom out all the way, I can't see all of the HUD on the left and right. I have found there is some sort of limitation somewhere I haven't found yet that keeps the x vs z relationship limited. I can have one or the other, but not both. I have read all the explanations and theories and even some people that have said it's not possible, but I have seen a couple forum posts where someone complained about the zoom with a screenshot showing a tiny hud and zoomed back behind the seat. I have altered the limits_6DOF to allow my camera zoom as far in as the runway and as far back as the tail, but I cannot find the setting that unlocks the basic zoom level forward and back or x_trans = value (Num / and Num*) I hope that made sense. Please keep this mature and on topic. I can explain why I need this or what's wrong with the normal view in private messages, if necessary. Thanks everyone, Bamm
No1sonuk Posted January 19, 2023 Posted January 19, 2023 The "zoomed back" images might be obtained by using a head tracker, leaning forward, then restting the view position. That means leaning back effectively zooms out.
BammBamm Posted January 19, 2023 Author Posted January 19, 2023 Thank you, yes. I have tried that as well. It seems to be limited by a proportional connection of x_trans and viewAngle (FOV). If I change the FOV or viewAngle property to reflect what I want it to be, it works fine, for example, 110 degrees. In fact, Alt + Num0 sets that value. Then if I go in and try to set the zoom out with x_trans = 0.20 it will honor the x_trans and zoom me out to where I want it to be, but it overrides and ignores the FOV setting and makes it large again.
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