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Posted

Greetings and Happy New Year,

I have been very reluctant to post this query as I am independent and hate people that just jump in and ask without figuring it out for themselves.  Usually, the answer is out there, but unfortunately, after searching and testing for 3 days now, I'm reaching out for help.

I have the saved games server.lua, views.lua and SnapViews.lua files configured as best I thought per my understanding of the syntax, but I cannot achieve what I'm trying to do.

Let's use the F-18, for example.  If I set the snap views x_trans property to = -0.01 I can get the zoom back that I want.  However, it will not play nice with the camera zoom (RCtrl + Num/ and RCtrl + Num*).  The viewAngle = command when set at 180, will provide the view of the HUD I want with the projections scaled down instead of being covered up by the sides.  I have a Samsung 49" G9 curved widescreen and the limited zoom vs camera zoom is very limiting, I am so far forward that the left and right verticles of the cockpit cover my view and if I zoom out all the way, I can't see all of the HUD on the left and right.

I have found there is some sort of limitation somewhere I haven't found yet that keeps the x vs z relationship limited.  I can have one or the other, but not both.

I have read all the explanations and theories and even some people that have said it's not possible, but I have seen a couple forum posts where someone complained about the zoom with a screenshot showing a tiny hud and zoomed back behind the seat.  I have altered the limits_6DOF to allow my camera zoom as far in as the runway and as far back as the tail, but I cannot find the setting that unlocks the basic zoom level forward and back or x_trans = value (Num / and Num*)

I hope that made sense.  Please keep this mature and on topic.  I can explain why I need this or what's wrong with the normal view in private messages, if necessary.

Thanks everyone,

Bamm

Posted

The "zoomed back" images might be obtained by using a head tracker, leaning forward, then restting the view position.

That means leaning back effectively zooms out.

Posted

Thank you, yes.  I have tried that as well.  It seems to be limited by a proportional connection of x_trans and viewAngle (FOV).  If I change the FOV or viewAngle property to reflect what I want it to be, it works fine, for example, 110 degrees.  In fact, Alt + Num0 sets that value.  Then if I go in and try to set the zoom out with x_trans = 0.20 it will honor the x_trans and zoom me out to where I want it to be, but it overrides and ignores the FOV setting and makes it large again.

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