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"Alternate Timeline" Dynamic & Persistent MP campaighn.


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Posted (edited)
Following a successful trial run of our Dynamic and Persistent campaign on the PG map, excited to bring you the true plans of the Dynamic Multiplayer Campaign by Borderzone. With major thanks to Chromium from DSMC for making this possible. (This is the former "Maples Dymamic 92"
Welcome to the "Sands of Time" An Alternate Timeline persistently online, dynamic campaign, from the Borderzone Group, and =BZ= Maple.
Server Name: Borderzone Sands of Time
Password: "dynamic92" SRS (Autoconnect): dynamic.borderzone.ca
Discord specific to dynamic: https://discord.gg/MfX6xmYT
Brief "Lore" for the Campaign:
 
The Roman Empire never fell. The world is mostly ruled by three major powers:
 
Terran Empire: Rules over what we know as Europe and Scandanavia, including a large portion of Southwestern Asia.
 
Freedom Pact: Controls most of Africa, India, and the bulk of Asia.
 
Unified Free States: Controlling the bulk of what we know of as North/Central/South Americas, the became independant of the Terran Empire in 1845, but in present day serves as a cautious ally to the Terran's and their vast power and wealth.
 
The rest of the world is made of a small areas of fractured countries.
 
One of these countries is the newly formed "Imperium Nasiri" a country which has broken away from the oppressive Sultanate Al-Ramla, wishing to join the Terran Empire, controlling huge amounts of rare earth metal deposits despite their small region, the Nasiri's have been bolstered by Terran and UFS support, both seeking to guarantee the flow of REM's to their empires.
 
The political taste in both Terra and the UFS does not support war for resources, but what do the people know? For now Terran and UFS support is men and machines, weapons and knowledge, with expeditionary ground, and air forces "unofficially" supporting the Imperium's goals.
 
As we begin this campaign, the Sultanate Al-Ramla has declared war on the Imperium, bolstered by support from the Freedom Pact. With older equipment, but far more numerous, our goal is to bring the Sultanate under Imperium control, and free our brothers and sisters from their oppressive socialst regime.
 
**
 
How does the game work?
 
-Server will run 24/7 barring short shutdowns for maintenance.
 
-Server will automatically re-set every FIVE Hours
 
-Upon server re-set the weather will dynamically change (winds are constant) but everything you destroyed, won/lost remains. Including the dead carcasses of your enemy (Dead a/c are cleaned out every so often for performance)
 
-Enemy will respond to your moves, ground and air, this world is unforgiving of careless pilots.
 
-What do I do? Check ALT+B for all required Nav Data. Each jet has waypoints, use F10 to determine the battle front line, as spectator, you will only see about 5% of red units, and in jet even less (Fog of War) Destroy enemy units at airbases, crater enemy runways (Fixes every 5 hours) to temporarily shut them down, destroy aircraft on the ground, they will count towards total enemy aircraft numbers, make the long trek around Al-Ramla through neutral Terran airspace, and strike their factory, destroying it all will eliminate their supply, and eventually grind their war machine to a halt.
 
-IADS is active, SAM's will only activate when they can actually kill you, every SAM has redudency built in, destroy EWR's to degrade their IADS network capability.
 
-Be aware, this enemy may have older equipment (Mig15/19/21) but they are numerous, and highly trained. They so far, will not leave Al-Ramla airspace, but will defend it tenaciously, so work together.
 
YOU HAVE THREE LIVES PER SERVER RUN (5 Hours)
If you die three times, you're done until the server re-sets, you CAN grab any transport capable helo (UH1/AH64/Mi8/Gaz) to pick up downed pilots (Go for the INF unit not the parachute) and you MUST return them to a friendly FARP or airfield!
 
-HELICOPTER PILOTS: FARP Locations are capturable, but heavily defended. To Capture, remove all enemies in area, and drop friendly troops using CTLD. Once captured, landing and de-slotting will place ONE of that helo into the FARP, plus fuel and ammo.
Upon server RESET, a new slot (Labelled DSMC_AH64 etc) will be available, no waypoints. The FARP will be supplied provided our factories aren't dead, up to whatever we bring. EG if you bring 16 hellfires, every server re-set the supply network will provide up to 16 hellfires and whatever fuel you brought, the more we bring the higher the capacity increases!
To determine where the helo is located, it will show in the client screen (Location "FARP DU15") Use F10 to determine where that is, to pick your correct helo!
 
-Airports will NOT auto generate slots, and you must bring your jet back to where you departed ideally, otherwise the host base will lose the aircraft.
 
-Each unit type has a finite supply, with ONE jet of each type being re-supplied from Terran or UFS supply each server run. Lose too many, and we lose the war. So bring your jets back, this is not an Arcade shoot em up, your primary goal, is to survive, and to bring your equipment home.
 
-Munitions will continue to be supplied provided the enemy isn't able to strike our factories, if they do, we will eventually lose our supply of fuel and/or munitions.
-Good luck and have fun! Suggestions and feedback should go through the discord link above.
Edited by =BZ= Maple
SRS address
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