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F10 Radio Menu - Add an option to 'addCommandFor...' so that it doesn't go back to the root menu after selection


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When you have a lot of nested commands, making a user go back to the root after picking a choice that will then impact further sub menu displays is a horrible handicap to give players in a combat game. 

If it's just a single command with no dependencies, that what you have works, but if you're e.g. giving players the choice to move another unit x distance from their current pos, and then in y direction, you either have to duplicate x times the y commands to cover each one (stupid and time wasting in script) or you just allow them to pick up from where they left off in the menu system with an optional Boolean on the command in the script. 

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