TEMPEST.114 Posted February 14, 2023 Posted February 14, 2023 Specifically: function onShowRadioMenu(a_h) end function onShowMessage(a_text, a_duration) end function onTriggerMessage(message, duration, clearView) end function onRadioMessage(message, duration) end function onRadioCommand(command_message) end And to that end - clearly show/link/explain what 'a_h' is and how that can relate to a specific PLAYER/UNIT. There is ZERO reason why these should not be available inside the mission environment - esp as it would allow mission designers to have greater interaction between the mission/story and individual players.
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