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External Lighting Problem at LOD Level 1 (Screenshots inside)


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Posted (edited)

While attempting to create an external lighting mod for the F-14 I ran across a bug I believe to be present in the LOD 1 shape files of both the A and B. It would appear that the right wingtip "halo" does not render on the LOD 1 shape (I believe the call in question is HB_F14_EXT_WING_ORB_GREEN. HB_F14_LIGHTS_WING appears to be working). To create the demo image I made a livery description.lua that initialized all the light source calls I could find from every external shape json- and pointed them to a file that doesn't exist, thus forcing each light source to show the "green barf" placeholder texture. As you can see below, LOD1 is missing the right wingtip light "orb". All light sources are present in the other LOD levels. Note- this effects the default F-14A/B and while the external lights are so subdued it is difficult to notice, the bug is present nonetheless.

 

Another point of interest: LOD Distant appears to render the wingtip position lights in the unswept position even when wings are swept.

image.jpeg

Edited by Flash_111
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