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Posted (edited)

Hi, I am making a training mission and have a couple of issues I dont understand. My AI flight lead is following a set of waypoints with turns so the player can follow in battle formation and practice assisted and non assisted tactical turns. MNostly it works well so far, however.....

One turn is a 60 left, which involves the AI lead first turning towards me, then away, which I did with 2 simple waypoints. However, at the first waypoint he just turns to the heading thats after the second waypoint. The waypoints are just under a mile apart. Its at waypoints 8 & 9 on the enclosed mission.

Second issue is that I programmed a gradual straight in descent and approach to land at the end. Instead of following the heights and speeds, at either waypoint 20 or 21, the AI pitches up and does not follow the descent.....

Any ideas on what is happening and why please? 

Finally, query regarding turn rate of the AI. If using normal turns, is the any way to get them to pull more G in the turn? I know you can do this by using the aerobatic option, but it appears to be broken, with the AI doing strange things.....and also an almost complete lack of instrcution on how it works and how to use it.......

Assisted turns formation training1.miz

Edited by markturner1960

System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.

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Posted

AI pathing is borked. This is as good as it gets in DCS. AI aircraft make crazy turns and climbs/decents. They will even pull up into you when you're on the hose tanking. They're dumbed than a box of dumb rocks. Sorry.

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