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Hey All,

So I got to noticing some different weapon characteristics since the last time that I tested them.  In specific, that the APKWS MPP-282L's were no longer a guaranteed a one shot kill on the ZSU-23-4 and the BTR-80.  Often I am firing two at the BTR and three at the ZSU to ensure a kill.  This is pretty cool IMO.

I also managed to frag my own backside with a ripple of MK-82 AIR's, which I had thought to be almost impossible.

These charts show the distance from the center point of impact, to a vehicle or solder, where a maximum hit or kill event occurred.  (INF = infantry)

Previous Testing:

Data 01a.gif

Current Testing:

Range 03.gif

I only tested the rows that are highlighted in yellow.  And, I really only tested each weapon for one run, except the AGM-65D.

Things changed allot!

The only really weird thing, and really weird thing is the AGM-65D.  I tested this weapon a few times, but it was fairly consistent in it's results.  I would have expected the AGM-65D and the AGM-65H to be very much the same.  As are the AGM-65G, the AGM-65k and the AGM-65L.  This just has to be a glitch, because it is pretty far out there concerning splash damage vs infantry.

It is truly hard for me to distinguish what has changed, the weapon or the armor of the various units.  So YMMW...

A side note, from my testing, the safe frag damage radius to an A-10 vs GBU-12 is about 300 feet.  In this test the plane was stationary and about the best I can do for testing.

Caldera

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