markturner1960 Posted April 15, 2023 Posted April 15, 2023 (edited) As title, where is there any information on how to use these settings and parameters to make the AI do stuff? I tried to start with one simple turn, set the parameters as a 4G 360 turn at the same speed and height as the waypoint, the AI simply went afterburner, climbed 8000 ft then flew level.....pretty far removed from what I set. In fact so far removed I have no clue where to start debugging it...... Does anyone know anything about this? Can someone from ED maybe help? Specifically, in the aero section, when you add a turn, you get 2 options which are already populated - init speed and init height. These are always different to the height and speed of the waypoint they are attached to. Why is this and how do these relate to the manouvres I want to do? I made a small test mission and used teh default speed and height (350 kts & 6582 ft) . I set a small sequence of turns, with straight flight inbetween and teh AI flew it perfectly. When I increased the speed to 450 kts at the waypoint, suddenly, the AI started doing the pitch up and height gain. So I set the speed back to what it was but still the AI did the pitch up and height gain...... Its really difficult to know whats happening and why! Thanks Edited April 16, 2023 by markturner1960 System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.
Fresh Posted May 9, 2023 Posted May 9, 2023 Hi Mark, the speeds and heights are meters and km/h (true airspeed). Check out my TAC FORM mission, lead flies predictably what I programmed. If you select "immediately" in the checkbox, then the pilot strings the maneouvers together even if he hasn't stabilised at the entry speed and height. https://www.digitalcombatsimulator.com/en/files/3326105/ Fresh
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