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Hello,

I have created a new F18 livery cockpit, modifying textures from vanilla, other mod users, editing them and running them through an AI enhancement software (among other things), and I am quite satisfied with the result.

If I pack all the textures in ...DCS World\Mods\aircraft\FA-18C\Cockpit\Textures\FA-18C-CPT-TEXTURES.zip, it works, and I can view all the modified textures correctly.

Now, I want share it, creating a selectable livery inside DCS menu to facilitate the installation. I created a folder in C:\Users\...\Saved Games\DCS.openbeta\Liveries\Cockpit_F-18C\gonvise@F18Cockpit with all the textures. For this, it is necessary to include the file description.lua. Well, I generatet it from Model Viewer 2.0.

But when I select this livery from menu, it works but not completely... there are two textures that do not appear visually or in the description.lua:

f18c_cpt-displayglass_cl_refl_RoughMet.dds --> Footprints in MFD's (great work watermarkpc)

Screenshot-2.jpg

f18c_cpt-glass_cl_refl_RoughMet.dds -> Scratches in analog gauges

Screenshot-1.jpg

I have managed to get the first one to work (based on trial and error) by adding this line to the file description.lua

{"f18c_cpt-displayglass_cl",    13            ,    "f18c_cpt-displayglass_cl_refl_RoughMet", false};

but I don't see the way to make the other texture work, I have tried:

{"f18c_cpt-hudl_cl",    13            ,    "f18c_cpt-glass_cl_refl_RoughMet", false};

{"f18c_cpt-glass_gauge_cl",    13            ,    "f18c_cpt-glass_cl_refl_RoughMet", false};

{"f18c_cpt-glass_gauge",    13            ,    "f18c_cpt-glass_cl_refl_RoughMet", false};

..but nothing, the scratches do not appear.

As you can imagine, it's my first attempt at texture editing, although I'm professionally dedicated to computing, the question would be where exactly to get the material where that texture goes, taking into account that if I put the two textures directly in FA-18C-CPT-TEXTURES.zip it works.

Thanks in advance.

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