markturner1960 Posted April 26, 2023 Posted April 26, 2023 Hi, I have made a TacTurn trainer mission. In these, you are in battle ( spread) formation at 1 mile from the lead jet. A series of assisted turns are flown, whereby in each turn, you swap sides with the lead jet and roll out in the correct formation. I think it would be an added bonus if I can score the parameters, IE, how well you maintain battle position. What would be the best way to track these parameters inthe mission editor and convert them to a score? Bear in mind its slightly complicated by the fact that its not simply a question of tracking if I stay 1 mile away from lead the whole time, as in each turn we turn into each other and cross over. So I also need a way to discount that time. I also need to track if I am acute or sucked ( forward or behind lead) in the battle formation. Thanks for any advice! System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.
Dangerzone Posted April 27, 2023 Posted April 27, 2023 (edited) 23 hours ago, markturner1960 said: Hi, I have made a TacTurn trainer mission. In these, you are in battle ( spread) formation at 1 mile from the lead jet. A series of assisted turns are flown, whereby in each turn, you swap sides with the lead jet and roll out in the correct formation. I think it would be an added bonus if I can score the parameters, IE, how well you maintain battle position. What would be the best way to track these parameters inthe mission editor and convert them to a score? Bear in mind its slightly complicated by the fact that its not simply a question of tracking if I stay 1 mile away from lead the whole time, as in each turn we turn into each other and cross over. So I also need a way to discount that time. I also need to track if I am acute or sucked ( forward or behind lead) in the battle formation. Thanks for any advice! Any chance you could record the last heading of lead, and compare again every 5 seconds. If the heading is within certain parameters you know lead is going straight ahead, so you could do tracking then. If the heading of lead is more than 5° out of the position 5 seconds previous then you know lead is in a turn and thus can ignore the tracking. I believe you can also get bearing as well as distance between two units. (I'm assuming you're using something like MOOSE for this)? With those variables (flight heading, separation distance, separation bearing, and whether flight is straight or turning) you could probably achieve what you're chasing. (If my understanding of what you're trying to do is correct). The only way I'd try tackling something like that is in lua script. There may be someone smarter than me that could find a way of doing it in the ME with flags, etc - but that is too hard for my mind. Edited April 27, 2023 by Dangerzone
markturner1960 Posted April 27, 2023 Author Posted April 27, 2023 (edited) Thanks, sadly I have zero knowledge of scripting with either moose or .lua files... I know something similar can be done, as in this enclosed mission by Doppler the position keeping is scored. What I want to do is similar but with some tweaks. I have looked at his mission in the editor and can see the principle, however there are key bits I dont understand.....for example, he has 3 zones and a series of flags tied to them ..... I can see that you can have a moveable zone and it can be attached to a unit.....good so far...but his zones dont seem to be attached to a unit. So I cant figure out how they work.....I would ask him - but cant seem to find him anywhere on this forum to message formation_trainer_by_d0ppler.miz Edited April 27, 2023 by markturner1960 System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.
Recommended Posts