werwolf Posted February 24, 2005 Posted February 24, 2005 Sorry for my asking, i'd need some info about textures. 1.There is a dds file with resolution of 2048x512. I want to enlarge this file. Lets suppose i ve done the 4096x1024 file, is there any way to replace the original with it? 2.It contains 2 MipMap (one 1024x512 and 512x256). I want to edit the largest one and want all the Mipmaps to look like it. May i use the "Generate Mipmaps" in the image editor? Is it so easy to make all MMs the same? Thank you in advance!
Alfa Posted February 24, 2005 Posted February 24, 2005 Hi Werwolf, You cannot replace the original sized texture with an enlarged one in the CDDS containers. What you can do is to place your oversize texture in the TempTextures folder, but then it needs to be in its uncompressed format(bitmap or targa) ....dds files cannot be loaded from the TempTextures folder. Anyway, I am not sure that Lock-on can handle textures of the size you propose. Cheers, - JJ. JJ
Ди Posted February 25, 2005 Posted February 25, 2005 Try ask D-scythe here http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=37;t=006630 We scare because we care
werwolf Posted February 27, 2005 Author Posted February 27, 2005 Im sorry, i could not reach D-scythe there, but im still trying. Anyway, do someone know: 1.Can i tell the prog. from how far do it use the smaller mipmap? 2.Can i make the smaller mipmap bigger? 3.Can i just delete the mipmaps to use the bigest one every time. Thx
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