Minhal Posted May 9, 2023 Posted May 9, 2023 Just building a night mission and what i realized while testing, testing, testing: you do see pretty much nothing JK. This of course is wanted when the mission is acutally played, but during testing it is quite limiting as you literally test blind. One could of course build/test the mission during daylight, but this does also have an effect on things like AI spotting and engagement distances - invalidating a lot of testing that is done. Hence i would love to see the ability to - only when the mission is started from within the mission editor - have a keybind that cycles the view (cockpit or F10 ones) through normal, daylight, fullscreen NVG and fullscreen FLIR view. This way we could easily observe the correct flow of night missions for errors and fine tune. Such feature was available in the ArmA 3 editor for example and tremendously helpful with building night missions. 1
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