BomberEW Posted May 14, 2023 Posted May 14, 2023 I have a few ideas that others or myself have probably mentioned before, but i'll go ahead push them anyways. More training options - ACMI Pod: ACMI pod talks to tacview. So if a player is flying with the ACMI pod, captive versions of their missiles, and the master arm switch in simulate, then simulated shots can be taken (nothing actually leaves the airplane to include visually) with full symbology, and a range controller (range ATC) will call the simulated kills. Tacview for debrief will look identical to the actual weapons launches and the kills there will match up or be close to what range control called. A communications menu will allow players to call "fights on" with range control or "terminate calls" to start or stop an engagement. This allows for training without being shot down and using air-spawns. That way a actual training sortie can be conducted with multiple objectives to include landing. This can be scaled up for red flag style events. For guns, players can verbally call "guns, guns, guns" for kills and with the mode in simulate see their gun kills in tacview. - Aerial Refueling: Contact practice option. This allows players to get a contact and remain in contact even with full fuel just to practice with no actual fuel transfer. This is normal in actual Air Force training sorties. - Range Scoring for A/G Weapons Delivery: Scoring option for air-to-ground deliveries would be useful. The editor already has a tower you can place. Might as well make it useful if you create your own bombing range. It would be cool if you could check in at a range via the comm menu and do your releases. The scoring official would let you know how you did. This would be especially useful for unguided inert deliveries. Maybe just a meters with short, right, left, or long. New Ground Crew Features - Crew chief assisting in control surface checks: Crew chiefs will assist a pilot in control surface checks on the ground prior to taxi especially if the pilot does not have the ability to actually see control surface movement outside of indications in the cockpit. So it is common for a pilot to go through these checks with his ground crew. For example if a pilot is checking the ailerons or elevons as he moves the stick, he would hear from the crew chief "right side up, left side down", when doing the speed breaks "extended" or "retracted". I think this would add a new bit of life to ground ops. 3 1
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