Thunder Chicken22 Posted June 14, 2023 Posted June 14, 2023 Hey guys trying to add formation lights to my project. I've seen people talk about creating mesh in the light area and setting it to bano. It is controlled via an arg based value through the diffuse layer. My question is, is anything required of the texture itself? The entire light is controlled by the self-illuminating mesh (color and intensity) and not via the texture in any way? Do I have that correct?
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