TonyRS Posted June 21, 2023 Posted June 21, 2023 Hi folks, Creating a multiplayer training mission with latest DCS Standalone Open Beta. I have an A.I. Helicopter that Takes off at A (SP) has a turn-point at WP1 and lands at final waypoint (DP) which works fine. However… What I’m trying to do is get the AI Heli to land at WP1 (for 60 secs using advanced waypoint action) then take off again and continue to final waypoint (DP). I have it ‘almost’ working, but AI Heli lands at WP1, sits there for the proscribed 60secs at takes off again BUT, it does not continue en-route, it keeps returning and landing at WP1. Tried all the options I can think of, run out of ideas to make this work as described so looking for advice from any willing ‘expert’ Cheers! Self Build: 5000D Airflow Case, Asus ROG Maximus Z690 Hero DDR 5 MOBO, 1200W Corsair Modular PSU, I9-12900K CPU, MSI 3080 ti 12GB GPU, Corsair Vengence 64GB DDR5 5600 RAM, H150i Elite CPU Cooler, 2 x 1TB & 1 x 2TB Samsung 980 Pro M.2 PCIe 4.0 SSD's, Windows 10 Pro OS, Samsung Odyssey G7 28" G-Sync (3840 x 2160 Resolution) Monitor, Thrustmaster, ROG Strix Go 2.4 Headset , HOTAS Warthog Stick, Throttle & TPR Rudder mounted on WheelStandPro V2 rig. TrackIR 5 - DCS: Channel, Normandy 2, Persian Gulf, Syria, Nevada, S. Atlantic, Sinai, Kola, Afghanistan, Iraq, Germany - FC3, Super Carrier, Spitfire, Mosquito, F4U Corsair, P-51, P-47, Bf-109, FW-190 A-8, AH-64D, Huey, Kiowa, Chinook, F18-C Hornet, AV-8B, F-16C, F-5E, A-10C II, F-86E Sabre, F-15E Strike Eagle, F-14 Tomcat, Viggen, MB-339. Android Tablet with DCS UFC & DCS NAV
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