Jump to content

Strange behaviour with world.event.S_EVENT_DEAD


phrogZ

Recommended Posts

Hello,

I not 100% it's the last patch that change something, and I'm not 100% sure that is not the normal behaviour. 

With the world.event.S_EVENT_DEAD event, it seems there are more empty events (with only ["id"] and ["time"]). And some other dead Events are coming about 1 minute later, some are coming live.

I added a simple mission as a POC.

Test_3_DeadEventSimple.miz

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...