phrogZ Posted June 23, 2023 Share Posted June 23, 2023 Hello, I not 100% it's the last patch that change something, and I'm not 100% sure that is not the normal behaviour. With the world.event.S_EVENT_DEAD event, it seems there are more empty events (with only ["id"] and ["time"]). And some other dead Events are coming about 1 minute later, some are coming live. I added a simple mission as a POC. Test_3_DeadEventSimple.miz Link to comment Share on other sites More sharing options...
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