ACS_Dev Posted July 8, 2023 Posted July 8, 2023 (edited) Before reading any further, please understand that my current guess of weapons in DCS is that their impact point is calculated and they go towards it, not that they simply fall until they hit the ground. If it is the latter than this wouldn't be as useful. I would love to know which is the case. This request is in a similar vein to my AAR script function requests but I think it has even more potential to improve the DCS experience if used thoroughly and requires only one function, not several like my other request. Basically, I am asking for a function that one can call via script in the mission that will manually override whatever target the weapon is guiding on. For example, if a GBU-38 with an ID of 1234 is falling through the sky towards coordinates 5678 9101 at altitude 123, I want to be able to call a function that makes it now move towards coordinates 2131 4151 at altitude 345. In my mind, the function looks something like this: changeTarget(ycoord,xcoord,altitude) I don't need it to work for all weapons. The main application of this function would be for GPS or INS guided munitions, particularly GBU 31, 32, 38, 54, series, AGM-154, CBU-100 series, CBU-100 series and potentially others. It would be also be extremely useful for anti-radiation missiles like the AGM-88, KH-25MP, KH-25MPU, KH-31P, KH-58U etc. This one function would have huge implications for what mission builders can do with the game. With it I can model the effects of electronic warfare on various munitions as well as model more advanced ones. For example, re-assigning a new set of coordinates offset from the original for a "jammed" JDAM. Edited April 17, 2024 by ACS_Dev Got rid of text wall. "Got a source for that claim?" Too busy learning the F-16 to fly it, Too busy making missions to play them Callsign: "NoGo" "Because he's always working in the editor/coding something and he never actually flies" - frustrated buddy Main PC: Ryzen 5 5600X, Radeon 6900XT, 32GB DDR4-3000, All the SSDs. Server PC: Dell Optiplex 5070, I7 9700T 3.5GHz, 32GB DDR4-2133. Oculus Quest 3.
ACS_Dev Posted April 17, 2024 Author Posted April 17, 2024 Bump. "Got a source for that claim?" Too busy learning the F-16 to fly it, Too busy making missions to play them Callsign: "NoGo" "Because he's always working in the editor/coding something and he never actually flies" - frustrated buddy Main PC: Ryzen 5 5600X, Radeon 6900XT, 32GB DDR4-3000, All the SSDs. Server PC: Dell Optiplex 5070, I7 9700T 3.5GHz, 32GB DDR4-2133. Oculus Quest 3.
deadyeti Posted April 28, 2024 Posted April 28, 2024 Would this only be useful for 'simulating' jamming effects? The use-cases seem very limited and, considering the DCS scripting engine is basically abandonware, I honestly doubt that this will ever be implemented.
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