CapnCoke Posted July 23, 2023 Posted July 23, 2023 Tested GBU-24 and GBU-10. No splash damage scripts, only visual mods/texture mods (Tested again with vanilla DCS and still same issue). Really large kill radius for live parked planes including planes in bunker. However, this doesn't happen when using parked planes as static objects, it is actually pretty weak against it (requires direct hit with gbu24 or gbu10 for both vanilla or splash damage script just to destroy one or two parked plane). Tested with F/A-18C to check if the bug is related to F-15E but same results. Have not tested single threaded version of the game. Attached two track files with gbu-24 test and gbu-10 test. GBU-24 GBU-10 same impact location, only 4 parked migs destroyed. gbu24bug.miz_26062023_20-14.trk gbu24buggbu10test.miz_26062023_20-14.trk 3 F/A-18C Modern MPD - JHMCS II https://forum.dcs.world/topic/347416-fa-18c-modern-mpdsuperhornet-mpd-mod/ F-15E MPCDs and Grayscale FLIR v1.46 https://www.digitalcombatsimulator.com/en/files/3331664/
CapnCoke Posted August 4, 2023 Author Posted August 4, 2023 Hi, it seems the last F-15E update broke the replays with the new auto bomb ASL bug. I'll upload new replays when I can. 1 F/A-18C Modern MPD - JHMCS II https://forum.dcs.world/topic/347416-fa-18c-modern-mpdsuperhornet-mpd-mod/ F-15E MPCDs and Grayscale FLIR v1.46 https://www.digitalcombatsimulator.com/en/files/3331664/
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