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Super Carrier Arresting Wire animation almost entirely invisible in VR


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Posted (edited)

For the past number of months, I've noticed that the Super Carrier wires can't be seen when animating during a trap in VR (as it's paying out or being retracted), but I can see them fine when they're sitting statically on the deck. This occurs during SP or MP, whether in Single Thread or Multi Thread. I've tried both types of repairs on DCS, played with nearly every setting in game for display and VR, played with OpenXR settings, and NVidia settings as well. Finally, I did a complete uninstall and reinstall of the game last night, while still getting this. This doesn't occur in 2D for the game, only in VR. However, I did try using SteamVR again, and interestingly enough, the issue was resolved. (But who wants to use SteamVR when it doesn't produce as good of results as OpenXR)

And another interesting observation. I just updated my DCS on my old rig, used the same headset but otherwise totally different GPU/CPU/etc, ran it with DCS native OpenXR expecting it to probably have no issues, and surprisingly it had the same exact issue. I doubt it could be the headset, but that's the only real commonality. 

 

I appreciate any idea or help on this, it's frustrating as my search for this issue has yielded no results in the ED forums or the DCS discord channel. 



My specs:

HP Reverb G2 using native OpenXR runtime.

NVIDIA GeForce RTX 3090
Device name    VENGEANCE
Processor    Intel(R) Core (TM) i9-10850K CPU @ 3.60GHz   3.60 GHz
Installed RAM    64.0 GB
System type    64-bit operating system, x64-based processor
Windows 11 Pro

 

 

 

 

 

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Edited by Sickdog
the main body of text got erased somehow

TM Warthog, Oculus Rift, Win10...

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