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Mutithreading Causing System Lag At Startup/ Mutithreading Server Lag Spikes


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I'm submitting this to possibly help improve DCS. After the most recent stable update (2.8.7.42718), I started having my whole system lag when starting the multithreading executable with about a 50/50 chance of it occurring. If it doesn't lag up it runs great. Using the standard executable produces much more stable results.

I also run a dedicated server on my machine. After the latest stable update (2.8.7.42718) using the multithreading executable, we all get lag spikes and freezes in mission. The freezes are occurring between every 2-10 minutes and last for about 2-3 seconds. The lag is frame drops when certain actions are taken, changing MFD pages, master modes, etc., and general random frame drops.

We no longer have any issues after I went back to the normal executable. I tried combinations of running the server and client with or without multithreading. My client seems to run well without multithreading but when multithreading doesn't lag my whole PC it runs 4-8 FPS higher. As far as I can tell the server is the same minus the frame drops. I've included my system info and the latest DCS logs from my client and server.

Sys info.txt dcs.log server log.log

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