Justin1Ntime Posted October 10, 2023 Posted October 10, 2023 (edited) Thought I would post this in hopes it might help others. For the longest time I didn't think Eye tracking was working but I had it set up wrong. Originally, I had set my render resolution (RR) to balanced and then bumped it up to maximum from time to time. I had the Pimax XR and open XR downloaded and on the Pimax XR I turned on eye tracking and quad views. I had my DFR set to maximum. I never noticed a difference. One day I ran into a video where somebody downloaded Quad Views Companion. I installed that and still no difference. What I was missing was my RR. I turned my RR down to low in the Pimax tool. Then in Quad Views Companion I turned down my Peripheral Resolution to 10% and cranked my Foveate Resolution to 300% and holy crap I can see that eye tracking is totally working. Where I was looking was crystal clear and everything else didn't matter. You can play with the setting that work for you but PR @10% and FR @300% is working great for me (4090, 13700, DDR5 @6k Hrz) At a minimum it's a great way to show eye tracking is working even on balanced and maximum RR if you set the peripheral resolution to 1% you can see eye tracking is working. I don't suggest that unless you want to test eye tracking as its distracting to see that low of resolution in your peripheral vision but play with the settings and see if that does not help. It helps me get to 90FPS 90% of the time on high settings. YES I said it "High Settings"....... I only have shadows set to medium. It only drops to 75FPS in big cities in Siria. I am hoping the 72Hrz update for Pimax crystal will fix that. I am also a VRRock lenses user and eye tracking is working just fine for me. Edited October 10, 2023 by Justin1Ntime
mbucchia Posted October 10, 2023 Posted October 10, 2023 1 hour ago, Justin1Ntime said: Thought I would post this in hopes it might help others. For the longest time I didn't think Eye tracking was working but I had it set up wrong. Originally, I had set my render resolution (RR) to balanced and then bumped it up to maximum from time to time. I had the Pimax XR and open XR downloaded and on the Pimax XR I turned on eye tracking and quad views. I had my DFR set to maximum. I never noticed a difference. One day I ran into a video where somebody downloaded Quad Views Companion. I installed that and still no difference. What I was missing was my RR. I turned my RR down to low in the Pimax tool. Then in Quad Views Companion I turned down my Peripheral Resolution to 10% and cranked my Foveate Resolution to 300% and holy crap I can see that eye tracking is totally working. Where I was looking was crystal clear and everything else didn't matter. You can play with the setting that work for you but PR @10% and FR @300% is working great for me (4090, 13700, DDR5 @6k Hrz) At a minimum it's a great way to show eye tracking is working even on balanced and maximum RR if you set the peripheral resolution to 1% you can see eye tracking is working. I don't suggest that unless you want to test eye tracking as its distracting to see that low of resolution in your peripheral vision but play with the settings and see if that does not help. It helps me get to 90FPS 90% of the time on high settings. YES I said it "High Settings"....... I only have shadows set to medium. It only drops to 75FPS in big cities in Siria. I am hoping the 72Hrz update for Pimax crystal will fix that. I am also a VRRock lenses user and eye tracking is working just fine for me. The FR settings in Pimax Play (you kept mentioning "Maximum" so I assume you are talking about those settings) don't do anything with OpenXR games. Settings for quad views DFR are completely different and documented on the website where you downloaded the tool from. I wasn't banned, but this account is mostly inactive and not monitored.
Justin1Ntime Posted October 14, 2023 Author Posted October 14, 2023 mbucchia I was referencing the Render Quality in the Pimax Play SW under the Games settings. You have a choice of min, balanced, max. Do those even matter? It seems if I set it to minimum then crank up the foveated resolution in the companion app, it seems to get a better frame rate vrs keeping the render quality to balanced or maximum in the pimax play SW. Or does that even matter because Quad Views is readjusting all the resolutions? Thanks much
mbucchia Posted October 14, 2023 Posted October 14, 2023 I see, You said "I had my DFR set to maximum" hence confusion that you were also speaking of the FR settings in PiPlay. yes the render quality setting does matter, it dictates the final resolution that quad views will use. So for example quad views is set to focus_multiplier=1 that number of relative to the render quality resolution (but in terms of pixel density in the foveated region). I wasn't banned, but this account is mostly inactive and not monitored.
Justin1Ntime Posted October 14, 2023 Author Posted October 14, 2023 mbucchia Ok so for the best visuals I need to set the render quality to max in pimax play then lower the peripheral resolution to 10% and then my Fov Res to 200% in quadview companion (Give or take depending on my PC and such). By keeping my render quality on low I am basically forcing QuadViews to start with low resolution rendering which is not preferred? Is that accurate?
mbucchia Posted October 14, 2023 Posted October 14, 2023 4 hours ago, Justin1Ntime said: By keeping my render quality on low I am basically forcing QuadViews to start with low resolution rendering which is not preferred? Is that accurate? Not preferred if quality is your goal. But if performance is your goal, then that is fine. I wasn't banned, but this account is mostly inactive and not monitored.
Golden.Crown Posted October 15, 2023 Posted October 15, 2023 After the last update, I got some bugs with Crystal, I get picture-in-picture for a few seconds (in the eye tracking box on screen ) when I'm in a fight ( High rendering ) in DCS, do you have his issue?
mbucchia Posted October 15, 2023 Posted October 15, 2023 2 hours ago, Golden.Crown said: After the last update, I got some bugs with Crystal, I get picture-in-picture for a few seconds (in the eye tracking box on screen ) when I'm in a fight ( High rendering ) in DCS, do you have his issue? It's all in the instructions of the Quad-Views-Foveated tools. Disable Lens Effects in the game settings. 1 I wasn't banned, but this account is mostly inactive and not monitored.
Go2Matt Posted October 19, 2023 Posted October 19, 2023 This isnt't really an issue, But I'm wondering if i have a setting wrong. Anyone else notice with eyetracking, The bit your looking at goes brighter almost like a "spotlight" is highlighting where your looking. Also a very faint box is visible when looking at the sky.
mbucchia Posted October 19, 2023 Posted October 19, 2023 36 minutes ago, Go2Matt said: This isnt't really an issue, But I'm wondering if i have a setting wrong. Anyone else notice with eyetracking, The bit your looking at goes brighter almost like a "spotlight" is highlighting where your looking. Also a very faint box is visible when looking at the sky. DCS bug. Please send grievance to ED. This issue existed for month. I wasn't banned, but this account is mostly inactive and not monitored.
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