slyvenne Posted October 13, 2023 Posted October 13, 2023 There is a lack of effectiveness with nato rocket that generate smoke to mark something (The topic is about rocket smoke marker. Not the rocket for training). The ex URSS aircraft (Su25-27-33, mig 29, ka50, mi8, mi24) have pretty good rocket smoke marker (big smoke in orange seen far away). The mi8 also has different color (red, green, purple...). This is very effective to designate in multiplayer a target or any other object. But for Nato aircraft, the rocket smoke marker are ineffective (A very little white smoke during very little time). So pretty useless in multiplayer to designate an object. Can you please improve smoke generator of nato rocket smoke marker (time generated, volume of smoke, color)? Thanks for your help.
Mike_Romeo Posted October 14, 2023 Posted October 14, 2023 On 10/13/2023 at 9:53 AM, slyvenne said: There is a lack of effectiveness with nato rocket that generate smoke to mark something (The topic is about rocket smoke marker. Not the rocket for training). The ex URSS aircraft (Su25-27-33, mig 29, ka50, mi8, mi24) have pretty good rocket smoke marker (big smoke in orange seen far away). The mi8 also has different color (red, green, purple...). This is very effective to designate in multiplayer a target or any other object. But for Nato aircraft, the rocket smoke marker are ineffective (A very little white smoke during very little time). So pretty useless in multiplayer to designate an object. Can you please improve smoke generator of nato rocket smoke marker (time generated, volume of smoke, color)? Thanks for your help. DCS is not a arcade game where they change things for balance. You need to provide detailed technical documentation for nato smoke rockets providing how big and long the smoke gets and stay for ED to change things. My skins
slyvenne Posted October 14, 2023 Author Posted October 14, 2023 (edited) 8 hours ago, Mike_Romeo said: DCS is not a arcade game where they change things for balance. You need to provide detailed technical documentation for nato smoke rockets providing how big and long the smoke gets and stay for ED to change things. Something like this (it is not the somke marker but I remember this warehead was quoted for the apache in the early access user manual and it will perfectly does the job): https://www.globalsecurity.org/military/systems/munitions/hydra-70.htm "[...] The M264 RP Smoke is used as a red phosphorus (RP) filled smoke rocket propelled by the MK66 motor and functions at a remote settable range from 1000 to 6000 meters. Upon functioning, the M439 Fuze ignites the expulsion mix, which simultaneously ignites and ejects the 5 pound RP payload through the shear-pinned nose cone. The burning RP drops to the ground producing a voluminous cloud of white smoke. Fourteen M264 rockets will screen a 300-400 meter front with a 5-10 knot wind from the unaided eye for a minimum of 5 minutes. The RP pellet stack assembly consists of 72 RP pellets arranged in 18 rows of 4 each and are separated by felt pieces impregnated with a phosphine gas absorbent mixture, manganese dioxide/cuprous oxide. [...]" Edited October 14, 2023 by slyvenne
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