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LoGetWorldObjects() multithreading optimisation for Tacview


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Posted (edited)

Tacview is a mod used by many to review what happened during a mission and learn from our mistakes. Unfortunately it can cause severe performance problems in complex and/or multiplayer missions.  According to this article the root cause of the problem is the LoGetWorldObjects() LUA call in the DCS API.

If this is correct it sounds like an API call that could benefit greatly by using multi-threaded asynchronous access patterns. Is this something that Eagle Dynamics would be wiling to implement?

Edited by Pendragon
updated title for clarity
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  • Pendragon changed the title to LoGetWorldObjects() multithreading optimisation for Tacview
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