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Posted (edited)

I am using customer server.lua in user folders to adjust neck height, eye point and shoulder width to resemble real neck as it improves my immersion with TrackIR. This also requires I adjust by tiny bit default camera position in cockpit for modules I own.

However every time I join multiplayer server (not of my own) all goes wrong, some camera view settings modify to a point my HUD is cropped significantly, when I turn to check 5-6 o clock I am in that weird position etc.

There is nothing in the MP lobby that describes to me server is using locked customer server.lua view settings of their own? Is there any way to resolve this issue or is it just the way it is? Is it because by some mission developers their own server.lua view settings are saved into the mission file and then forced on connecting clients?

I.e. I join Grayflag server - I run my settings; I join Growling server or Blue Flag I run someone else settings incompatible with mine...

Server.lua

SnapViews.lua

Edited by Shaman

51PVO Founding member (DEC2007-)

100KIAP Founding member (DEC2018-)

 

:: Shaman aka [100☭] Shamansky

tail# 44 or 444

[sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer

Posted (edited)

There are quite a few local options that are overwritten by whatever the server provides, so a couple of immediate questions: exactly which file are we talking about here? What you describe usually goes in the SnapViews.lua, and specifically the one in your Saved Games\DCS\Config\View folder. In a similar vein, which are the parameters you're adjusting?

It might just be the way it is because it is possible for a mission to include and enforce all kinds of user-profile files, but I can't really remember hearing about anyone doing it with the snapviews (but now I have to experiment because I immediately had some very evil ideas… 😈). If that's what they've done, then yes, not only is it what it is — it's even intended to work that way. It also won't give you any warning about this because that's just part of how settings included in missions work.

But most of the times, keeping the client from doing things is usually done via integrity check, which should give you a warning that your client isn't up to code, as it were. If it's the server.lua found in your main install directory (DCS World\Config\View), then it's quite likely that you're running afoul of that restriction and that it works on your own server because, well, it's what your server is set up to use so of course it will accept it. 🙂

e: Posted before I noticed your edit. So hmm…

Edited by Tippis

❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧

Posted (edited)
4 minutes ago, Tippis said:

 

It might just be the way it is because it is possible for a mission to include and enforce all kinds of user-profile files, but I can't really remember hearing about anyone doing it with the snapviews 

Precisely, it must be the Server.lua file with custom view settings that likely are saved into the mission file that server is hosting and it enforces it on the other users and in effect messing with my own custom setting to my monitor setup and cascading down also on default snapview settings. I just refuse now flying these servers. There is nothing else I can see I can do. There is no way to see through lobby if server is enforcing own custom server.lua in mission file.

Edited by Shaman

51PVO Founding member (DEC2007-)

100KIAP Founding member (DEC2018-)

 

:: Shaman aka [100☭] Shamansky

tail# 44 or 444

[sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer

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