Buzz313th Posted November 16, 2023 Posted November 16, 2023 After todays update, I noticed that the current spotting system has changed slightly. In VR I am still getting the oversized dots at beyond model render distance, still going from large square to small rendered model at the transition distance for a given object, but... I have noticed that on the Quest 3, as I get to somewhere around the rendering transition distance from me to the objects I am looking at, one eye display will show the spot dot, while the other eye will show the rendered object with no spot dot. I can clearly see the difference if I close one eye or the other. Furthermore, as I turn my head and change the angle of my POV to the objects I am looking at, the spot dot and the rendered object will flip, or switch in and out of the spot dot or the rendered model differently between the right and left eye displays on my VR headset. It feels as if a POV change in VR is confusing the spot dot logic of each individual VR eye display independently of one another. If I did not explain this well enough to be of help, please let me know and I can try to do better.. Cheers Rig Specs: Win11, 12900k@3.9-5.2, RTX4080, 64G DDR5@4800, Quest3@4800x2600 (Oculus Link Cable On Link, no VR tweaks) DCS World: MT 2.9 with CPU Core #8 Disabled Module Proficiency: F-15C, A-10CII, F-16C, Modules Owned NOT Proficient: The rest of FC3, F-18C Terrain Owned: NTTR, DCS World Included Maps
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