itom Posted December 20, 2023 Posted December 20, 2023 If the x-coordinate of UIMainView is non-0 in MonitorSetup.lua, the mouse click position is different from the actual click position in F10 map or mission editor, is there a way to work around it? For some reason, a blank space appears on the right side of the map, and you can't click it unless you click on the extra right side. Actually, I want to use the middle monitor of the triple display as UIMainView, but it occurs even on one monitor. [sample] Viewports = { Center = { x = 0; y = 0; width = 2540; height = 1440; viewDx = 0; viewDy = 0; aspect = screen.width / screen.height; }; }; GUI = { x = 500; y = Viewports.Center.y; width = Viewports.Center.width - 500; height = Viewports.Center.height; }; UIMainView = GUI; GU_MAIN_VIEWPORT = GUI;
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