TED Posted January 8, 2024 Posted January 8, 2024 I may be getting out of my depth on this one but my curiosity has been ignited by the possibilities of mixed reality in the latest vr headsets. With Virtual Desktop there is now the possibility to add a pass through mask. This would require the textures of the areas to be masked (therefore allowing the headsets cameras to omit) to be altered. For example, if one had a physical UFC for an f18 and wanted to use it in vr, in theory we could create a mask on the in game model over just the UFC in a unique colour- pink seems fairly common to mask with. Then the passthrough mask will show the physical ufc only or at least the physical area through it. Of course some alignment would be required to line up the physical ufc with the virtual cockpit. So my main question is how feasible is it to do this and manipulate the cockpit textures in this way? Can anyone give me a few pointers on perhaps whereby start?
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