2GvSAP_Dart Posted April 3, 2009 Posted April 3, 2009 I'm probably way behind the rest of you, but I figured out how to solve the difficulty curve in multi-player maps. The problem: The map I had was really hard for one, required two to work together, and with three or four was a cake walk (there are only four of us flying BS in my squadron right now). The solution: Each target area has a trigger area that extends pretty far away from it, and each pilot (by number) activates a group that reinforces or bulks up the defense. To avoid the Magic Fairy Armored Column effect, things are either placed in the hangar object (and drive out) or are placed sufficiently far away (or tucked behind a ridge) so that they enter the area from "stage left," as it were. The triggers are also tied to the object that determines whether or not an objective goal has been met. For example, one of the targets is a FARP to be destroyed. The additional groups are tied to the command bunker being "alive." That way an overflight by a newly arriving player of an achieved target doesn't make it a "do over." So let's say I start the server and decide to take on the FARP. The defenses are tough, right on the border of "I can't." My squaddie finally shows up, and he joins me to help take it down. More defenses activate, and a reinforcement column shows up. Three and four arrive, and when we all go to walk onto the bad guys (who are, admittedly, softened up), it's tougher. If all four of us go after the target that's fresh, it'll be stiffly defended in a layered defense, and we'll have to work together. Of course the problem is that if one hops from pilot position to pilot position they'll load the map right on up and get shot down mercilessly. But the patch/upgrade is rumored to contain a "deactivate group" trigger command, which would solve that.
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