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In the .luas, there seem to only one value that affects both of those (long distance ground textures and lights seem to not be affected by visible distance or distancfactor) and that is commonFactor = x; in terrainoptions41.lua. However, increasing that from 1 to 2 breaks culling, making objects not directly in front of you flicker like crazy. Any other LOD value in either graphics.lua, terrain folder .luas, or terrainoptions41.lua seem to do nothing.

Anyone have any ideas? Feels like Ive reached a dead end where only thing to grant me my desired outcome breaks the game

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