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Posted

I just upgraded my headset from the OG Oculus Rift to a Quest 3. That means I'm using the same Link app (although the branding changed from Meta to Oculus), as I'm on DCS standalone. My question is: What, if anything, do I change in my DCS settings to take advantage of the upgrade? Should I be upping pixel density or something like that? Or do I just set my headset resolution in the Link app and let DCS take care of itself?

I'm on Win 11, running on a rig with Intel i7-12700F CPU, 32GB system RAM and an RTX 4080 GPU w/ 16GB GDDR6 VRAM.

Thanks for reading

 

 

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Meta Quest 3

Posted

Start by setting the max resolution in the oculus app slider to the right. Use the link cable if you have one (or a cheaper third party). Then just see how it looks in DCS.

Then comes the tinkering. If you need more resolution I would use oculus tray tool or oculus debug tool to increase this rather than PD in DCS. I'd you previously had a rift then you are probably familiar. Additional settings for link are the encoding bitrate which can be pushed up to 960 for less compression, and encoding resolution (not the same as headset resolution). 

Even with a 4080 you will need compromises for quality vs performance. Another tool that can help reduce GPU load is Quad Views Foveated rendering. Although designed for dynamic FR, it can be used in fixed mode for a high res centre image and lower res periphery. It can give a big performance boost. 

Good luck. 

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Posted
9 minutes ago, Qcumber said:

Start by setting the max resolution in the oculus app slider to the right. Use the link cable if you have one (or a cheaper third party). Then just see how it looks in DCS.

Then comes the tinkering. If you need more resolution I would use oculus tray tool or oculus debug tool to increase this rather than PD in DCS. I'd you previously had a rift then you are probably familiar. Additional settings for link are the encoding bitrate which can be pushed up to 960 for less compression, and encoding resolution (not the same as headset resolution). 

Even with a 4080 you will need compromises for quality vs performance. Another tool that can help reduce GPU load is Quad Views Foveated rendering. Although designed for dynamic FR, it can be used in fixed mode for a high res centre image and lower res periphery. It can give a big performance boost. 

Good luck. 

Ah ok gotcha, thank you very much for the help, I'll get started on the tinkering directly

 

 

Modules: [A-10C] [AJS 37] [AV8B N/A] [F-5E] [F-14] [F-15E] [F-16] [F/A-18C] [FC3] [Ka-50] [M-2000C] [Mig-21 bis]

[Afghanistan] [Cold War: Germany] [Iraq] [Kola] [NTTR] [PG] [SC]

Intel i9-14900KF, Nvidia GTX 4080, Gigabyte Z790 Aorus Master X 64GB DDR5 @ 6400 MHz, SteelSeries Apex Pro, Asus ROG Gladius 3, VKB Gunfighter 3 w/ F-14 grip, VKB STECS throttle, Thrustmaster MFD Cougars x2, MFG Crosswind, DSD Flight Series button controller, XK-24,

Meta Quest 3

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