334th Raven Posted April 2, 2024 Posted April 2, 2024 Hello ED Development Team, I am working on missions that will deal with unit transports, etc. Some of these things are available based on unit types (modern, WWII, etc). While thinking how to do it I thought it would be a good idea if DCS World / Mission Editor (as well as LUA scripting engine) could provide a functionality to attach a property to any object (unit, group, ...) not just a Zone. That would expand the horizon of what could be built as missions. For instance, today we can say that an unarmed transport truck (WWII context), covered, carries X amount of supplies. Uncovered carries Y amount of something else. Now if I had ability to attach a property to a truck, that could make some trucks carry ammo, some personnel, some spare parts, etc. Today I just have two options - and all trucks behave the same. Since ZONE object already has the ability to attach properties, I think it would be a great feature that any object could have these properties attached. They would have to be accessible via LUA engine to make it really extendable. For instance, I've used zone properties for automatic illumination during working hours. Zone specifies properties, which identify it as illuminated zone, it's working hours, and amount of illumination flares is left, and the scripting does the rest. A lot of things could be done ... please consider adding this feature. If this was already requested or can be done today, please forgive my ignorance and let me know where to read about it. Thank you!
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