Philip Mongeon Posted April 26, 2024 Posted April 26, 2024 So i've been reading a lot about the german flak being very inconsistent and temperamental in DCS. I seem to be having the issue of being either too dumb to figure out the mission editor or being too dumb to figure out the mission editor lol. No matter what "trigger options" i use, i just can't get ANY of the flak gun models to engage enemy air units. With or without a KDO.G. I also don't see why the mission editor needs to be that complicated. I understand the granular aspect of it, but it seems to me that certain assumptions could be made. for example: If user deploys enemy AAA on map during mission building... chances are user wants the damn gun to fire at enemy units. LOL Now my question is, is there any kind of template with the needed options to get german AAA to fire available from DCS that we can overlay on our missions during editing ? I mean.... DCS is awesome, but if the devs can't figure out german AAA in their editor and provide a solution... shouldn't this be .... i dunno, a "lets fix this ASAFP" bug ?
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