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Since we already have a competent visual/aesthetic representation of spring/summer/fall as seasons, it moves the spotlight to winter. Overall, it's missing in that department. Winter is currently only represented in the form of a texture "layer", with weather alterations such as snowing, low temperature, ice halos, etc... I am, however, missing a snow-body on pretty much all maps where snow occurs. This is my idea in general steps:

 

- Design a "body" of snow which can be layered on top of the ground.

- Ability to select the average height of snow (editor), with random variations in height.

- Have the weather affect snow, such as wind gushes creating whiteout. Another example would be snowing/snowstorm adding to the body thickness over time. Rain - decrease height of snow.

- Simulation of ice; surfaces (runways, taxiways, roads, etc...), aircraft (requested as a general weather update - visible ice), rain increasing ice-formation overall, etc...

- For spring, visualize a early seasonal change for spring where ice is melting. A mix of snow/ice/greater water amounts/green.

 

zerO

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