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Posted (edited)

Hi All,

Forgive me if this has been asked before. I'm fairly new to DCS and trying to find my way around the arcane mystery that is the Mission Editor. I mostly fly the A-10CII and am playing through some of the campaigns and missions available. One thing I have noticed is that when the missions start from the runway my AI wingman starts rolling as soon as I do. There have been a few occasions where my wingman has crashed into me during the take off roll. In the real world I'm sure they would delay for at least 20 seconds (at least according to the few accounts I've read), especially when loaded with ordnance. Is there any way to implement this delay in the ME?

Edited by handqual
Posted
4 hours ago, handqual said:

Hi All,

Forgive me if this has been asked before. I'm fairly new to DCS and trying to find my way around the arcane mystery that is the Mission Editor. I mostly fly the A-10CII and am playing through some of the campaigns and missions available. One thing I have noticed is that when the missions start from the runway my AI wingman starts rolling as soon as I do. There have been a few occasions where my wingman has crashed into me during the take off roll. In the real world I'm sure they would delay for at least 20 seconds (at least according to the few accounts I've read), especially when loaded with ordnance. Is there any way to implement this delay in the ME?

 

IRL if you're doing a proper pairs take off, the wing should keep their head in line with your nosewheel and stay there throughout the take off. Basically you need to use half the runway as your 'full width' runway. 

As for M.E. setup, the 2nd page of the forum provides this: 

 

Hope that helps. 

 

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