JCTherik Posted May 7, 2024 Posted May 7, 2024 (edited) As it is now, zooming to a distance makes the view very shaky in VR. It makes sense, that's just how the geometry works. Spyglass zoom is ofcourse worse than regular VR zoom. I think anyone who doesn't throw up while using the zoom in the first place would probably be OK with a slightly delayed head tracking when the advantage would be a more stable view. Edited May 7, 2024 by JCTherik
Recommended Posts