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Posted (edited)

As it is now, zooming to a distance makes the view very shaky in VR. It makes sense, that's just how the geometry works.

Spyglass zoom is ofcourse worse than regular VR zoom.

I think anyone who doesn't throw up while using the zoom in the first place would probably be OK with a slightly delayed head tracking when the advantage would be a more stable view.

Edited by JCTherik
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