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Posted

Default missions you can easily make are so repetitive (and boring at the end) that the ME definitely needs to include ways to randomize many things:

- For each group, allow to define more than one potential unit type/loadout as well as min and max number of planes/vehicles/ships and min/max skill for each one.

- For each aerial group allow to defin initial altitude + max deviation of altitude as well as spawn radious from initial location if already airborne or a set of potential airfields for taking off.

- For each waypoint allow to define radious from location and altitude + max deviation of altitude.

- For landing waypoints allow to define a set of potential airfields.

- etc., etc., etc ...

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Posted (edited)

You can for almost everything here you mentioned. It's just painfully protracted with lots of variables floating around and triggers for each one plus late activated groups for all your possibilities. If you don't create the random value flag at MISSION START though, it can go horribly wrong. 

What have you tried? 

You can also do more using the DO SCRIPT to add more lua code to make even more randomisation. 

However I'd love a much more nuanced 'within these ranges' randomisation for almost every thing, but esp for loadouts the UI would be awful. 

Edited by TEMPEST.114
Posted
8 hours ago, TEMPEST.114 said:

You can for almost everything here you mentioned. It's just painfully protracted with lots of variables floating around and triggers for each one plus late activated groups for all your possibilities. If you don't create the random value flag at MISSION START though, it can go horribly wrong. 

What have you tried? 

You can also do more using the DO SCRIPT to add more lua code to make even more randomisation. 

However I'd love a much more nuanced 'within these ranges' randomisation for almost every thing, but esp for loadouts the UI would be awful. 

 

Thanks Tempest, but what I would expect is to be able to do all that easily just from the default group dialogs of the mission editor with no added complexity at all.

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Posted
8 hours ago, Mandoble said:

Thanks Tempest, but what I would expect is to be able to do all that easily just from the default group dialogs of the mission editor with no added complexity at all.

I agree, the effort it takes to make a good mission, it should have much more replayability baked in. 

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