ZuluThreeZero Posted May 20, 2024 Posted May 20, 2024 At present, when one creates a mission, every airfield is set to unlimited planes, fuel and munitions. It would be great if some or all of the following, or variations on them, were possible: A "copy to all" button in addition to the "copy to <airfield>" interface we currently have, or "ALL" being an option in that list Ships and FARPs / helipads appearing in said list The ability to set a default setting for warehouse bits in the editor, e.g.: unlimited supplies on / off, starting quantities, so when you first create a mission all the warehouses have those options and numbers preset Slightly wider scope, unifying the naming conventions for munitions for scripting would be great. Some weapons have one name in the editor, another name in the resources panel in-mission, and a tangentially related _unique_resource_name in scripts. For example, the GAR-8 in-game is referred to as the AIM-9B in the mission editor, and from what I've found has no URN, just a wsType of {4,4,7,265}. Thanks! 1
ZuluThreeZero Posted yesterday at 10:37 AM Author Posted yesterday at 10:37 AM 14 month bump, with a video to illustrate the tedium: https://streamable.com/a5llwz
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