killjoy73au Posted May 23, 2024 Posted May 23, 2024 (edited) A few things that I feel would improve the functionality of the trigger system in the editor. 1. Unit Set Fuel % - Action to set the fuel amount for any unit either player or AI. Fixed wing, Rotary, Naval or Ground. Could work well in conjunction with the condition "Unit fuel higher/less than" 2. Unit/Group/Coalition is detected by Unit/Group/Coalition. - A condition that checks if something is detected by something else, possibly with a sub-menu for what type of unit class is detected. For example the trigger condition is that an Aircraft is detected by a specific EWR unit and the trigger action would be a specific SAM unit/group changes it's alarm state from green to red, or a unit/group is activated. 3. Unit has fired - a condition that checks if a specific unit has fired it's weapon. Possibly any weapon or if it's not too complex, a specific weapon class, e.g missile/gun. It's already possible to check if a missile or bomb is within a zone. And of course, a click and drag to select mechanic Edited May 24, 2024 by killjoy73au
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