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Posted

Can I ask about these switches and how best to bind them and which type of switch to use? First the pinky..

So in control binds I see there is left, right, rejects and also 3 way up.....I am a bit confused by this....what sort of switch does the real jet have and whats best recommendation for the way to bind it? 

AA refuel switch - I have started with this as a simple on off switch bound to a 2 way, but watching some videos, I see Tricker for example talking about holding the button down and slewing the switch ( For Mavs employment for example) So this would be better on a hat switch that has a depress function? Again, comments / recommendations welcome

Thank you

System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.

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Posted

The Pinky Hat (on the pilots throttle) is a 3-way hat IRL with a center position. One of the positions is springloaded to return back to center.
The switch can be moved left, center, right or momentarily be put "up" (springloaded).

The 3 positions are labelled from left to right: Gun, Heat, Radar. The springloaded up position is "Reject".

The 3 positions have 2 functions: They either select the A2A weapon you want to use (gun, sidewinders, sparrows). Or, if you are in CAA mode, they select the scan corridor to use (left, center, right).

The springloaded "Reject" position will cycle your currently selected Sidewinder (hence only functional in HEAT (center)).

We provide multiple binds for these switches, depending on your preferences and available hardware:

You can either use the direct positions (GUN, HEAT, RADAR - preferable for keyboard players), or use directional binds LEFT/RIGHT (moving the "switch" in either direction), or a NEXT bind (stepping through each position from left to right, then cycle back).
If you have hardware available with an actual 3-pos switch, you can map that as well (3-pos up and 3-pos down).
(Additionaly, there is an AXIS bind available).

For the "Reject" position (which is modelled as a push button), you have one direct bind "REJECT" and an axis.

The ARR switch on the throttle is needed for various weapons and needs to be hold down. If you bind it to a 2-way switch, you would simple keep your 2-way in that position and it stays "pressed in" as long as you do that.

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